UPDATE: Looking for specifics? Hit the break to see a break down of all the major features in World of Warcraft: Mists of Pandaria!
It’s official: the next World of Warcraft expansion is Mists of Pandaria. While not much is currently known, it was mentioned that “war” is going to be a major focus. So, what is currently known about the new expansion?
- Pandaren are the new race (for both factions).
- Monk is the new class – hybrid class, can do damage, heal, or tank. Use a new resources system, have no auto-attack. “Street Fighter” class.
- Level cap raised to 90.
- Expansion will focus on Alliance vs. Horde
- Pet battling
- PvE scenarios – a new “flexible” type of PvE: “Join up with some friends to achieve a common goal, such as mounting a defense against invading monsters, in a flexible new type of PvE challenge.”
- Challenge dungeons – a five-man time trial dungeon mode.
- 9 New dungeons, 6 on Pandaria, 3 Heroic old ones (Scarlet Monastery, Scholomance…)
- Raids: 3 New Raids, feature two new races, the Mogu and the Mantid.
- World raid bosses return.
- New talent system – talent system revamped, more customization, less “cookie cutter” specs. (expect a post on this later as well)
This post will be updated as we find out more information. Also check out new stuff after the break (including a trailer).
Panda-men?
The new race is, of course, Pandaren. The Pandaren are a neutral race who have lived on their own peaceful island for 10,000 years. Pandaren who are played by the player are explorers who wish to see the rest of the world – and get this – they travel around on the back of a giant turtle, which is where the entire 1 – 10 leveling experience happens. Once you hit level 10, you’re kicked off and you must pick between the Alliance or Horde.
Monks?!
The monk is the new class. Focused around martial arts, they are experts in close-quarters combat, and they can fill any role currently in the game. Unlike the last new class addition, the Death Knight, they start at level one and must level their way up to cap.
Unlike every other class, Monks do not have an auto-attack. Every strike matters, and you are in direct control of everything they do. As you kick and punch your way to victory, you build up “chi” which essentially lets you do a series of special abilities. They are designed to be an extremely active fighter, unlike the more passive melee characters.
Currently, every race with the exception of goblins and worgen can be monks.
Level cap to 90
The level cap has been raised to 90, and as such, you’ll be required to level up through five new zones, all of which are located on the new continent – Pandaria. As far as the zones, from the official PR briefing:
- The Jade Forest: High-level adventurers will make landfall in the lush Jade Forest, where they’ll meet some of Pandaria’s indigenous races, such as the fish-like jinyu and monkey-like hozu.- Valley of the Four Winds: Playing home to both farms and rainforests, the Valley of the Four Winds is also where travelers will find the legendary Stormstout Brewery.- Kun-Lai Summit: Amid this treacherous mountain terrain, players will encounter the Shadowpan, a clandestine sect charged with keeping one of Pandaria’s darkest secrets.- Townlong Steppes: Here, a tremendous wall separates Pandaria’s verdant forests and plains from the desolate wasteland left in the wake of the ravenous, all-consuming mantid.- Vale of Eternal Blossoms: Adventurers from either faction are welcome to share a drink in the central city of the pandaren. This zone also hosts many daily quests for max-level characters.- The Wandering Isle: Pandaren adventurers looking to explore the world outside Pandaria begin their journey here, on a mysterious island that never seems to settle in the same place for too long.
Alliance versus Horde
While we haven’t seen anything regarding this personally, it seems that there is a heavy focus on factional combat. Both factions discovered Pandaria during a naval battle, and you start the new content by basically racing to gather as many resources for your side as possible.
Likewise, it was also mentioned that flying mounts cannot be used until level 90, so there will certainly be a large focus on world PvP.
Pet Battling
Check out everything we know so far about the system here.
PvE Scenarios
While Blizzard only touched on these briefly, they essentially seem like dungeons that are designed to be quick. They can involve anywhere from 3 to 25 players, depending on the specific scenario.
While similar to dungeons in theory, in design they are nothing like them. They do not want them to follow in the “kill trash, kill boss” style of typical instances. Likewise, they can be completed with any group mix you throw at them – meaning that it won’t be necessary to fall back on the “trifecta” of tank, healer, and damage dealer.
Challenge Dungeons
Perhaps the feature I’m most excited about, challenge dungeons allow players to tackle five-player instances in a competitive way. When this specific mode is selected, players race the clock for the chance at loot and a medal. The loot has no stats, but it can be used to transmorgify the players equipment.
In addition, when you enter the challenge all of your gear is normalized, so you won’t be able to easily complete the challenges by simply taking them on with advanced equipment and gear.
New Dungeons & Raids
While I could go over this in detail… I’ll just link you here.
Talent 2.0 System
Blizzard completely revamped the talent point system for Mists of Pandaria. To see a full rundown, head on over here.
source http://geek.pikimal.com
Subscribe to:
(Atom)

0 comments:
Post a Comment